fix(library): first-pass enrich gate skips post-resolve skeletons
isActive() for book/game/comic only checked for a resolved id, so a note that had run resolve() but never a real sync() (no read_status/ play_status/status field yet) was treated as static and never enriched on subsequent runs. Now also requires the status-analog field canonical render always writes; missing it means sync() hasn't actually produced output yet.
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6 changed files with 41 additions and 11 deletions
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@ -126,9 +126,12 @@ export const bookSpec: MediaTypeSpec = {
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},
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isActive(fm: Record<string, string>): boolean {
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// static once enriched; no chapter/issue sources, no flips -- only a missing
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// olid ever makes a book note active again (a full sync bypasses this check)
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return !stripQuotes(fm['olid']);
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// active until the first real enrich has actually run: missing olid (never
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// resolved) OR missing read_status (post-resolve skeleton -- canonical render
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// always writes read_status, so its absence means sync() hasn't produced
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// canonical output yet). Static once both are present; no chapter/issue sources,
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// no flips -- a full sync bypasses this check regardless.
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return !stripQuotes(fm['olid']) || !stripQuotes(fm['read_status']);
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},
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async resolve(ctx: LibraryNoteCtx, deps: SpecDeps): Promise<Record<string, string> | null> {
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@ -158,6 +158,9 @@ export const comicSpec: MediaTypeSpec = {
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isActive(fm: Record<string, string>): boolean {
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if (!stripQuotes(fm['comicvine_id'])) return true; // never enriched -> needs first pass
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// post-resolve skeleton -- canonical render always writes status, so its absence
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// means sync() hasn't produced canonical output yet
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if (!stripQuotes(fm['status'])) return true;
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if (stripQuotes(fm['status']) === 'Ongoing') return true;
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if (stripQuotes(fm['read_status']) === 'Reading') return true;
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return false;
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@ -192,9 +192,12 @@ export const gameSpec: MediaTypeSpec = {
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},
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isActive(fm: Record<string, string>): boolean {
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// static once either id is set; no chapter/issue-style automation exists for games --
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// only missing both ids ever makes a game note active again (full sync bypasses this)
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return !stripQuotes(fm['steam_appid']) && !stripQuotes(fm['rawg_id']);
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// active until the first real enrich has actually run: both ids empty (never
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// resolved) OR missing play_status (post-resolve skeleton -- canonical render
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// always writes play_status, so its absence means sync() hasn't produced canonical
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// output yet). Static once an id + play_status are present; no chapter/issue-style
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// automation exists for games -- a full sync bypasses this check regardless.
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return (!stripQuotes(fm['steam_appid']) && !stripQuotes(fm['rawg_id'])) || !stripQuotes(fm['play_status']);
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},
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async resolve(ctx: LibraryNoteCtx, deps: SpecDeps): Promise<Record<string, string> | null> {
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