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# zmk-rgb-effects
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Modular RGB effects for ZMK keyboards. Provides per-key per-layer RGB indicators and a framework for adding custom effects without forking ZMK.
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Requires: [ZMK fork](https://github.com/afiqzudinhadi/zmk) branch `rgb-modular-v1.0` (modular effect registration API).
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## Setup
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Add to your `west.yml`:
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```yaml
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manifest:
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remotes:
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- name: afiqzudinhadi
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url-base: https://github.com/afiqzudinhadi
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projects:
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- name: zmk
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remote: afiqzudinhadi
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revision: rgb-modular-v1.0
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import: app/west.yml
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- name: zmk-rgb-effects
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remote: afiqzudinhadi
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revision: v1.0.0
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```
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Enable in your `.conf`:
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```
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CONFIG_ZMK_RGB_UNDERGLOW=y
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CONFIG_ZMK_RGB_EFFECT_LAYER=y
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```
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## Per-key layer effect
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Define per-key colors in your keymap/overlay using devicetree:
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```dts
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#include <dt-bindings/zmk/rgb_colors.h>
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/ {
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underglow-layer {
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compatible = "zmk,underglow-layer";
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pixel-lookup = <
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5 4 3 2 1 0
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6 7 8 9 10 11
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17 16 15 14 13 12
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>;
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layer0 {
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layer-id = <0>;
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bindings = <
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&ugc RGB_RED &ugc RGB_RED &ugc RGB_OFF ...
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>;
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};
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layer1 {
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layer-id = <1>;
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bindings = <
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&ugc RGB_BLUE &ugc RGB_BLUE &ugc RGB_OFF ...
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>;
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};
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};
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};
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```
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### Properties
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- `pixel-lookup` — maps LED chain index to key position
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- `layer-id` — which keymap layer this color map applies to
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- `bindings` — color per key using behaviors below
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### Behaviors
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| Behavior | Description | Params |
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|----------|-------------|--------|
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| `&ugc` | Static color | `param1` = RGB hex color |
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| `&ubi` | Battery indicator | `param1` = low color, `param2` = ok color, `threshold` DT prop |
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| `&ugi` | HID indicator (caps/num/scroll lock) | `param1` = off color, `param2` = on color, `indicator` DT prop |
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## Adding custom effects
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Create a `.c` file with `ZMK_RGB_EFFECT_DEFINE`:
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```c
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#include <zmk/rgb_effect.h>
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static void my_render(struct zmk_rgb_effect_ctx *ctx) {
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for (int i = 0; i < ctx->num_pixels; i++) {
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struct zmk_led_hsb hsb = ctx->base_color;
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hsb.h = (*ctx->animation_step + i * 30) % 360;
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ctx->pixels[i] = zmk_rgb_hsb_to_rgb(zmk_rgb_hsb_scale_min_max(hsb));
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}
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*ctx->animation_step += ctx->animation_speed;
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}
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ZMK_RGB_EFFECT_DEFINE(my_effect, "My Effect",
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my_render, 0, NULL, NULL);
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```
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Add to `CMakeLists.txt`:
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```cmake
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target_sources(app PRIVATE src/effects/my_effect.c)
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```
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The effect auto-registers via linker section. Accessible by cycling with `RGB_EFF`.
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### As a separate module repo
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You can also create effects in their own repo without modifying this module:
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```
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my-zmk-rgb-rainbow/
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├── zephyr/
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│ └── module.yml
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├── CMakeLists.txt
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├── Kconfig
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└── src/
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└── rainbow.c
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```
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`zephyr/module.yml`:
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```yaml
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build:
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cmake: .
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kconfig: Kconfig
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```
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`Kconfig`:
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```
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config ZMK_RGB_EFFECT_RAINBOW
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bool "Rainbow RGB effect"
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depends on ZMK_RGB_UNDERGLOW
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default y
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```
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`CMakeLists.txt`:
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```cmake
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if(CONFIG_ZMK_RGB_EFFECT_RAINBOW)
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target_sources(app PRIVATE src/rainbow.c)
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endif()
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```
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`src/rainbow.c` uses `ZMK_RGB_EFFECT_DEFINE` exactly as above.
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Add to your `west.yml`:
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```yaml
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- name: my-zmk-rgb-rainbow
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remote: your-github-remote
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revision: main
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```
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Requires the ZMK fork with the modular effect API (`rgb-modular-v1.0` or later). No dependency on this module.
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### Effect flags
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| Flag | Description |
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|------|-------------|
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| `0` | Animated — core runs render at 25ms tick |
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| `ZMK_RGB_EFFECT_STATIC` | No periodic tick — render called on demand via `zmk_rgb_request_refresh()` |
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### Effect callbacks
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| Callback | When called |
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|----------|-------------|
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| `render` | Each tick (animated) or on refresh (static) |
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| `on_select` | Effect becomes active |
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| `on_deselect` | User cycles to different effect |
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### Render context
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| Field | Type | Description |
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|-------|------|-------------|
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| `pixels` | `struct led_rgb *` | LED buffer to write |
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| `num_pixels` | `uint16_t` | Strip length |
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| `base_color` | `struct zmk_led_hsb` | User-configured HSB color |
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| `animation_step` | `uint16_t *` | Read/write animation counter |
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| `animation_speed` | `uint8_t` | User-configured speed (1-5) |
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### Utility functions
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- `zmk_rgb_hsb_to_rgb(hsb)` — HSB to RGB conversion
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- `zmk_rgb_hsb_scale_min_max(hsb)` — scale brightness to configured min/max
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- `zmk_rgb_hsb_scale_zero_max(hsb)` — scale brightness from 0 to max
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- `zmk_rgb_request_refresh()` — trigger re-render for static effects
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## Versioning
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`vX.Y.Z` where:
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- **X** — major version (breaking API changes)
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- **Y** — ZMK core dependency version (matches `rgb-modular-vX.Y`)
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- **Z** — custom effects (0 = defaults only, 1+ = custom effects included)
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