underglow-layer: use devicetree & clean up code

This commit is contained in:
darknao 2024-05-05 18:52:44 +02:00 committed by afiqzudinhadi
parent 01d0749411
commit 6f9a411793
6 changed files with 154 additions and 120 deletions

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/*
* Copyright (c) 2021 The ZMK Contributors
*
* SPDX-License-Identifier: MIT
*/
#define GREEN 0x00ff00
#define RED 0xff0000
#define BLUE 0x0000ff
#define TEAL 0x008080
#define ORANGE 0xffa500
#define YELLOW 0xffff00
#define GOLD 0xffd700
#define PURPLE 0x800080
#define PINK 0xffc0cb
#define WHITE 0xffffff
#define ______ 0x000000

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/*
* Copyright (c) 2020 The ZMK Contributors
*
* SPDX-License-Identifier: MIT
*/
#pragma once
#include <zmk/keymap.h>
#define ZMK_RGB_CHILD_LEN_PLUS_ONE(node) 1 +
#define ZMK_RGBMAP_LAYERS_LEN \
(DT_FOREACH_CHILD(DT_INST(0, zmk_underglow_layer), ZMK_RGB_CHILD_LEN_PLUS_ONE) 0)
const int zmk_rgbmap_id(uint8_t layer);
uint32_t *rgb_underglow_get_bindings(void);
uint8_t rgb_underglow_top_layer(void);