zmk/app/include/zmk/behavior.h
Peter Johanson 483a4930e9 feat(behaviors): Add local ID system for behaviors
* Add a new feature for tracking a given behavior by a new concept
  of a "behavior local ID" which is a stable 16-bit identifier for
  a given behavior, that is resilient to new behaviors being added
  and requires no additional work on the part of the behavior
  authors.
* Add implementations for either settings lookup table, or CRC16
  hashing of behavior device names for generating behavior local
  IDs.
2024-06-28 15:10:32 -06:00

60 lines
1.8 KiB
C

/*
* Copyright (c) 2020 The ZMK Contributors
*
* SPDX-License-Identifier: MIT
*/
#pragma once
#include <zephyr/device.h>
#define ZMK_BEHAVIOR_OPAQUE 0
#define ZMK_BEHAVIOR_TRANSPARENT 1
struct zmk_behavior_binding {
const char *behavior_dev;
uint32_t param1;
uint32_t param2;
};
struct zmk_behavior_binding_event {
int layer;
uint32_t position;
int64_t timestamp;
};
typedef uint16_t zmk_behavior_local_id_t;
/**
* @brief Get a const struct device* for a behavior from its @p name field.
*
* @param name Behavior name to search for.
*
* @retval Pointer to the device structure for the behavior with the given name.
* @retval NULL if the behavior is not found or its initialization function failed.
*
* @note This is equivalent to device_get_binding(), except it only searches
* behavior devices, so it is faster and there is no chance of it returning an
* unrelated node which shares the same name as a behavior.
*/
const struct device *zmk_behavior_get_binding(const char *name);
/**
* @brief Get a local ID for a behavior from its @p name field.
*
* @param name Behavior name to search for.
*
* @retval The local ID value that can be used to reference the behavior later, across reboots.
* @retval UINT16_MAX if the behavior is not found or its initialization function failed.
*/
zmk_behavior_local_id_t zmk_behavior_get_local_id(const char *name);
/**
* @brief Get a behavior name for a behavior from its @p local_id .
*
* @param local_id Behavior local ID used to search for the behavior
*
* @retval The name of the behavior that is associated with that local ID.
* @retval NULL if the behavior is not found or its initialization function failed.
*/
const char *zmk_behavior_find_behavior_name_from_local_id(zmk_behavior_local_id_t local_id);