..
behavior_bt.c
refactor(behaviors): use ZMK_BEHAVIOR_OPAQUE and ZMK_BEHAVIOR_TRANSPARENT
2021-01-01 23:07:54 -05:00
behavior_ext_power.c
refactor(behaviors): use ZMK_BEHAVIOR_OPAQUE and ZMK_BEHAVIOR_TRANSPARENT
2021-01-01 23:07:54 -05:00
behavior_hold_tap.c
behaviors(hold-tap): Implement quick_tap_ms (TAPPING_FORCE_HOLD)
2021-02-02 15:28:16 -05:00
behavior_key_press.c
refactor(core): Extra event payloads to own types, refactor API.
2021-01-20 07:06:11 -05:00
behavior_mod_morph.c
feat(grave-escape): implement grave-escape
2021-01-22 19:27:18 -05:00
behavior_momentary_layer.c
refactor(app): replace struct device * with const struct device *
2020-12-14 12:41:25 -05:00
behavior_none.c
refactor(behaviors): use ZMK_BEHAVIOR_OPAQUE and ZMK_BEHAVIOR_TRANSPARENT
2021-01-01 23:07:54 -05:00
behavior_outputs.c
refactor(app): replace struct device * with const struct device *
2020-12-14 12:41:25 -05:00
behavior_reset.c
refactor(behaviors): use ZMK_BEHAVIOR_OPAQUE and ZMK_BEHAVIOR_TRANSPARENT
2021-01-01 23:07:54 -05:00
behavior_rgb_underglow.c
(feat) Allow setting underglow color by key press
2021-01-08 16:08:13 -05:00
behavior_sensor_rotate_key_press.c
refactor(core): Extra event payloads to own types, refactor API.
2021-01-20 07:06:11 -05:00
behavior_sticky_key.c
refactor(behaviors): factor out multiple uses of _TRANSFORM_ENTRY
2021-02-02 00:43:26 -05:00
behavior_to_layer.c
chore(behavior): use ZMK_BEHAVIOR_OPAQUE in to-layer behavior
2021-01-02 08:08:51 -05:00
behavior_toggle_layer.c
refactor(behaviors): use ZMK_BEHAVIOR_OPAQUE and ZMK_BEHAVIOR_TRANSPARENT
2021-01-01 23:07:54 -05:00
behavior_transparent.c
refactor(behaviors): use ZMK_BEHAVIOR_OPAQUE and ZMK_BEHAVIOR_TRANSPARENT
2021-01-01 23:07:54 -05:00